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<td align="left" class="titleTableTitle">Papervision3D 2.1 日本語 リファレンスガイド</td><td align="right" class="titleTableTopNav"><a onclick="loadClassListFrame('../../../all-classes.html')" href="../../../package-summary.html">All&nbsp;Packages</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('../../../all-classes.html')" href="../../../class-summary.html">All&nbsp;Classes</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('../../../index-list.html')" href="../../../all-index-A.html">Index</a>&nbsp;|&nbsp;<a href="../../../index.html?org/papervision3d/cameras/CameraType.html&amp;org/papervision3d/cameras/class-list.html" id="framesLink1">Frames</a><a onclick="parent.location=document.location" href="" style="display:none" id="noFramesLink1">No&nbsp;Frames</a></td><td rowspan="3" align="right" class="titleTableLogo"><img alt="Adobe Logo" title="Adobe Logo" class="logoImage" src="../../../images/logo.jpg"></td>
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<td align="left" id="subTitle" class="titleTableSubTitle">Class&nbsp;CameraType</td><td align="right" id="subNav" class="titleTableSubNav"><a href="#propertySummary">Properties</a></td>
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<td class="classHeaderTableLabel">Package</td><td><a onclick="javascript:loadClassListFrame('class-list.html')" href="package-detail.html">org.papervision3d.cameras</a></td>
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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class CameraType</td>
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<p></p>
  <span lang="ja">CameraType クラスは BasicView でカメラを定義するのに使用するためのクラスです。</span> 
  <span lang="en">CameraTypes are mainly used with BasicView to define which camera to use.</span>
  
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<span class="classHeaderTableLabel">See also</span>
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<a href="../cameras/Camera3D.html" target="">org.papervision3d.cameras.Camera3D</a>
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<a href="../cameras/DebugCamera3D.html" target="">org.papervision3d.cameras.DebugCamera3D</a>
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<a href="../view/BasicView.html" target="">org.papervision3d.view.BasicView</a>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#DEBUG">DEBUG</a> : String = "Debug"<div class="summaryTableDescription">[static]
  <span lang="ja">DebugCamera3D を定義します。</span>
  <span lang="en">The DEBUG constant defines a DebugCamera3D</span>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#FREE">FREE</a> : String = "Free"<div class="summaryTableDescription">[static]
  <span lang="ja">ターゲットの存在しない Camera3D を定義します。</span>
  <span lang="en">The FREE constant defines a Camera3D with no target</span>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#SPRING">SPRING</a> : String = "Spring"<div class="summaryTableDescription">[static]</div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#TARGET">TARGET</a> : String = "Target"<div class="summaryTableDescription">[static]
  <span lang="ja">原点（x:0, y:0, z:0）をターゲットとした Camera3D を定義します。</span>
  <span lang="en">The TARGET constant defines a Camera3D targeting x:0, y:0, z:0</span>
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<td class="detailHeaderName">DEBUG</td><td class="detailHeaderType">property</td>
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<code>public static var DEBUG:String = "Debug"</code><p>
  <span lang="ja">DebugCamera3D を定義します。</span>
  <span lang="en">The DEBUG constant defines a DebugCamera3D</span>
  </p></div>
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<td class="detailHeaderName">FREE</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public static var FREE:String = "Free"</code><p>
  <span lang="ja">ターゲットの存在しない Camera3D を定義します。</span>
  <span lang="en">The FREE constant defines a Camera3D with no target</span>
  </p></div>
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<td class="detailHeaderName">SPRING</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public static var SPRING:String = "Spring"</code>
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<td class="detailHeaderName">TARGET</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public static var TARGET:String = "Target"</code><p>
  <span lang="ja">原点（x:0, y:0, z:0）をターゲットとした Camera3D を定義します。</span>
  <span lang="en">The TARGET constant defines a Camera3D targeting x:0, y:0, z:0</span>
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